About This Content This pack of six new adventures tells a story of captain de Maure's first months in the Caribbean. New World has new rules and those who want to conquer it must learn it's final lesson.Do you think you are ready for this?Key FeaturesSix new quests for the early gameValuable rewardsNew characters and faces already familiarLearn more about the game, this DLC and us!http://steamcommunity.com/games/223330/announcements/detail/590347150546375525 6d5b4406ea Title: Sea Dogs: To Each His Own - The Final LessonGenre: Action, Adventure, RPGDeveloper:BlackMark StudioPublisher:AkellaRelease Date: 10 May, 2016 Sea Dogs: To Each His Own - The Final Lesson Download] [portable] Ehhhh... It's okay. It's nice to experience all of it once but after that, on new playthroughs I do one, two, maybe three of the quests and ignore the rest. The rewards range from not bad to practically nothing and requires extremely precise play to not exceed the absurdly low level requirements. You will essentially be doing only this questline for the entire first part of the game to not go over that cap, and doing this questline will almost surely lock you out of doing either of the side-routes in Dutch Gambit since those also have a low level requirement.The "Final Lesson" is basically to suck it, you choose between a\u2665\u2665\u2665\u2665\u2665\u2665poor reward or a ludicrously hard battle that I used to think was unwinnable until I finally beat it after who knows how many tries. The full reward for winning the final lesson isn't even very good either, though its all right considering its the early game. Not worth it in my opinion, which speaks for both the final battle and the DLC as a whole.
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Sea Dogs: To Each His Own - The Final Lesson Download] [portable]
Updated: Mar 16, 2020
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